Roleplay Etiquette
How to actually roleplay — using /me and /do, IC vs OOC, narrating actions, and the small habits that make scenes feel alive.
Mechanical commands like /me and /do are the connective tissue of every scene. Used well, they make the difference between two people texting and two characters in a room together.
/me — what your character does
/me describes a physical action. Third person, present tense, no quotes around speech.
/me reaches into his coat pocket and pulls out a folded napkin.
/me leans against the bar, eyes flicking to the door.
The output appears as * Firstname Lastname reaches into his coat pocket... — purple, in everyone's chat within range.
/do — environmental detail or a question
/do covers things /me can't:
- Environmental fact: what your character looks like to others, the smell of the room, a detail nobody would otherwise know.
- A question asked of someone in the scene, with
((Player Name))at the end.
/do The folded napkin has a phone number scrawled on it in red ink.
/do Is the safe locked? ((John Doe))
The recipient answers with their own /do.
IC vs OOC — keep them separate
- IC (In Character) is everything your character says or does —
/me,/do, regular chat. - OOC (Out Of Character) is you, the player, talking to other players. Use
/bfor local OOC or((double parens))inside chat.
Information your character doesn't know shouldn't influence what they do. If you saw on Discord that John robbed a bank, your character can't react to that until they hear it in-game.
Narrate, don't just state
Bad:
/me kills him
Better:
/me raises the pistol, finger tightening on the trigger.
/do The shot is followed by a flat thump as the body slumps against the door.
The mechanical outcome is the same. The scene is night and day.
Power-gaming and meta-gaming
- Powergaming — forcing an outcome the other person can't resist.
/me knocks him outdoesn't work./me swings at his templedoes, and the other person decides if it lands. - Metagaming — using OOC info IC. Don't do it. If you're not sure, ask in
/bfirst.
Scene endings
A scene needs a graceful exit. Don't just walk off mid-sentence. A "alright, I should head out" and a /me nods is enough — your character has somewhere to be, the other player can wrap up too.
If you don't know how to end a scene, end it with a question. "I'll catch up with you later — same time next week?" gives the other player something to come back to.