Inventory & items

How your inventory works — slots, weight, dropping, transferring, containers.

Your inventory is slot-based with a soft weight cap. Press I (default) to open it.

Layout

The panel has three regions:

  • Hotbar (5 slots, top) — quick-use items. Bound to keys 1–5.
  • Main inventory (35 slots) — everything else.
  • Sidebar — your character's wallet (cash on hand), weight indicator, and search.

Total: 40 slots. Items stack within each slot up to that item's maxStack limit (e.g. cash to a high cap, but a phone is unique).

Weight

Each item has a weight in kg. Your max carry is 30 kg by default. Some slots (e.g. carrying a duffel bag) can extend that — see Containers below.

Going over weight slows you down and prevents sprinting. You can't pick up new items above your cap.

Adding & removing items

  • Pick up from the world — walk over a dropped item; bottom prompt shows "Press F to pick up".
  • Receive from another player — they /giveitem <id>; you confirm the trade dialog.
  • Buy — most shops have an inventory-style buy panel that adds to your slots after purchase.
  • Drop — drag an item out of its slot, or right-click → Drop, or /drop <slot> <amount>. The item appears as a world prop where you stand.

Item metadata

Some items carry metadata — extra state beyond just "I have this thing":

  • Phones know their own number and PIN.
  • Trading cards carry their card key, rarity, serial number, and pulled-by attribution.
  • ID cards / driver licenses carry the owning character's identity.
  • Weapons track their serial number and ammo count.

When you transfer or drop an item with metadata, the metadata travels with it. A stolen ID is still legibly the original owner's.

Hotbar

Press 1–5 to use the item in that hotbar slot:

  • Consumables (food, drink, painkillers) trigger their effect.
  • Tools (lockpick, repair kit) start their interaction.
  • Weapons equip / unequip.
  • Phones, IDs, etc. open their UI.

Drag any inventory slot to the hotbar to bind it. Drag off to unbind. Hotbar persists across sessions.

Containers

Some objects in the world are containers — your house's safe, a vehicle's glove-box, a faction stash, a 24/7's bin.

  • Walk up, press E (or whatever the prompt shows).
  • Their inventory opens alongside yours; drag to transfer.
  • Containers have their own weight/slot caps. Property safes carry far more than your person.
Important

A property safe is secure for the property owner — only people with property access can open it. A vehicle glove-box is not secure if someone breaks into the car. Don't keep important items in a glove-box.

Trading with other players

  • /giveitem <playerId> <slot> <amount> — initiates a give. The recipient gets a confirmation dialog.
  • The other player sees what's being offered and accepts or declines.
  • If declined, the item stays with you. If accepted, it transfers atomically (no race-condition dupe).

For larger / multi-item trades, both parties open /trade <playerId> — a two-window panel where each side stages items and locks in. Both must confirm before the swap commits.

  • An armed player can /rob <id> to demand items. You comply via the rob UI (give certain items) or refuse and accept the consequences IC.
  • A downed/dead player's body can be searched by walking up and pressing E. The searcher sees a slot-by-slot picker.
  • Bank money is never accessible via robbery — only carryable items (cash, weapons, phone, etc.).

Stashed items in the world

Some illegal activities involve stashing items in the world (a duffel of cash buried in a forest, a kilo of contraband behind a dumpster). Stashes:

  • Are visible only to the placer until claimed.
  • Persist across server restarts.
  • Can be picked up by anyone who finds them (treasure hunts!) and the placer is told who claimed it after the fact.
  • Created via the relevant illegal-system flow — see Illegal activities → Stashes.

Common questions

Why did my item disappear?

Items dropped in the world auto-despawn after 20 minutes (configurable). Don't drop something you want to keep — bag it, store it, or hand it to a friend.

Can I lose items on death?

PK death drops some items at the body for searchers. The exact policy depends on what you're carrying — most cash + weapons are searchable, but bound ID cards aren't taken. CK (permanent death) means everything goes — but you presumably have story reasons for that.

How do I see what an item does?

Hover over it in the inventory — a tooltip shows description, weight, value, and any metadata.