Inventory & items
How your inventory works — slots, weight, dropping, transferring, containers.
Your inventory is slot-based with a soft weight cap. Press I (default) to open it.
Layout
The panel has three regions:
- Hotbar (5 slots, top) — quick-use items. Bound to keys 1–5.
- Main inventory (35 slots) — everything else.
- Sidebar — your character's wallet (cash on hand), weight indicator, and search.
Total: 40 slots. Items stack within each slot up to that item's maxStack limit (e.g. cash to a high cap, but a phone is unique).
Weight
Each item has a weight in kg. Your max carry is 30 kg by default. Some slots (e.g. carrying a duffel bag) can extend that — see Containers below.
Going over weight slows you down and prevents sprinting. You can't pick up new items above your cap.
Adding & removing items
- Pick up from the world — walk over a dropped item; bottom prompt shows "Press F to pick up".
- Receive from another player — they
/giveitem <id>; you confirm the trade dialog. - Buy — most shops have an inventory-style buy panel that adds to your slots after purchase.
- Drop — drag an item out of its slot, or right-click → Drop, or
/drop <slot> <amount>. The item appears as a world prop where you stand.
Item metadata
Some items carry metadata — extra state beyond just "I have this thing":
- Phones know their own number and PIN.
- Trading cards carry their card key, rarity, serial number, and pulled-by attribution.
- ID cards / driver licenses carry the owning character's identity.
- Weapons track their serial number and ammo count.
When you transfer or drop an item with metadata, the metadata travels with it. A stolen ID is still legibly the original owner's.
Hotbar
Press 1–5 to use the item in that hotbar slot:
- Consumables (food, drink, painkillers) trigger their effect.
- Tools (lockpick, repair kit) start their interaction.
- Weapons equip / unequip.
- Phones, IDs, etc. open their UI.
Drag any inventory slot to the hotbar to bind it. Drag off to unbind. Hotbar persists across sessions.
Containers
Some objects in the world are containers — your house's safe, a vehicle's glove-box, a faction stash, a 24/7's bin.
- Walk up, press E (or whatever the prompt shows).
- Their inventory opens alongside yours; drag to transfer.
- Containers have their own weight/slot caps. Property safes carry far more than your person.
A property safe is secure for the property owner — only people with property access can open it. A vehicle glove-box is not secure if someone breaks into the car. Don't keep important items in a glove-box.
Trading with other players
/giveitem <playerId> <slot> <amount>— initiates a give. The recipient gets a confirmation dialog.- The other player sees what's being offered and accepts or declines.
- If declined, the item stays with you. If accepted, it transfers atomically (no race-condition dupe).
For larger / multi-item trades, both parties open /trade <playerId> — a two-window panel where each side stages items and locks in. Both must confirm before the swap commits.
Robbery & search
- An armed player can
/rob <id>to demand items. You comply via the rob UI (give certain items) or refuse and accept the consequences IC. - A downed/dead player's body can be searched by walking up and pressing E. The searcher sees a slot-by-slot picker.
- Bank money is never accessible via robbery — only carryable items (cash, weapons, phone, etc.).
Stashed items in the world
Some illegal activities involve stashing items in the world (a duffel of cash buried in a forest, a kilo of contraband behind a dumpster). Stashes:
- Are visible only to the placer until claimed.
- Persist across server restarts.
- Can be picked up by anyone who finds them (treasure hunts!) and the placer is told who claimed it after the fact.
- Created via the relevant illegal-system flow — see Illegal activities → Stashes.
Common questions
Why did my item disappear?
Items dropped in the world auto-despawn after 20 minutes (configurable). Don't drop something you want to keep — bag it, store it, or hand it to a friend.
Can I lose items on death?
PK death drops some items at the body for searchers. The exact policy depends on what you're carrying — most cash + weapons are searchable, but bound ID cards aren't taken. CK (permanent death) means everything goes — but you presumably have story reasons for that.
How do I see what an item does?
Hover over it in the inventory — a tooltip shows description, weight, value, and any metadata.