Radio Channels
Two-way radios — buying, joining a frequency, faction radios, and the volume bug to watch out for.
Radio is the standard "out of earshot" comms channel — every faction uses one, gangs run their own, and a casual two-way handheld is sold over the counter at any electronics store.
Buying a radio
Walk into a tech store (icon on map). The radio is a regular inventory item — once you've bought it you'll see it in your inventory. You can carry multiple if you want to monitor different channels.
Radios are physical items. Drop yours in a fight, the person who picks it up can listen to your channel. Same on death — your radio drops with the rest of your loot.
Setting a frequency
Use /sf <number> (set frequency). Frequencies are 4-digit numerics — e.g. /sf 1234. Both parties need the same number.
To leave a channel, /sf 0 clears the radio.
Talking on the radio
/r message — speak on your active frequency. The message goes to everyone tuned in, with [R] prefix in chat.
/r "Heading to Pillbox, ETA five."
Range is server-wide — radio doesn't care about line-of-sight or distance.
Volume
/vol <0-100> — controls how loud your radio is to other people in earshot. Whoever's standing near you hears the radio playback at that volume.
0— silent. Nobody nearby hears it.50— quiet. Audible if they're close.100— speaker on full. Anyone within several metres can listen in.
Volume defaults to 50 on every new login. Always re-set it (especially before a stealth scene).
Faction / department radios
LSPD, EMS, LSFD, and gang factions get their own protected channels. These don't use /sf — they're tied to your duty status:
/r messagewhile on faction duty goes to the department radio automatically./d message(department) for some factions is a secondary cross-group channel.
Joining a faction unlocks its radio access automatically — no setup needed.
Etiquette
Radio etiquette matters more than you'd think:
- Identify yourself once a session. "Unit 12 to dispatch, radio check" — every transmission, dispatch knows who's talking.
- Brevity wins. Tactical comms during an active scene is "X is at Y, need backup." Not three paragraphs.
- Don't double-key. Wait for the channel to clear before transmitting. Listen for two seconds first.
- No OOC on faction radios. Civilian frequencies you can occasionally drop OOC; LSPD/EMS keep it tight.