Radio Channels

Two-way radios — buying, joining a frequency, faction radios, and the volume bug to watch out for.

Radio is the standard "out of earshot" comms channel — every faction uses one, gangs run their own, and a casual two-way handheld is sold over the counter at any electronics store.

Buying a radio

Walk into a tech store (icon on map). The radio is a regular inventory item — once you've bought it you'll see it in your inventory. You can carry multiple if you want to monitor different channels.

Note

Radios are physical items. Drop yours in a fight, the person who picks it up can listen to your channel. Same on death — your radio drops with the rest of your loot.

Setting a frequency

Use /sf <number> (set frequency). Frequencies are 4-digit numerics — e.g. /sf 1234. Both parties need the same number.

To leave a channel, /sf 0 clears the radio.

Talking on the radio

/r message — speak on your active frequency. The message goes to everyone tuned in, with [R] prefix in chat.

/r "Heading to Pillbox, ETA five."

Range is server-wide — radio doesn't care about line-of-sight or distance.

Volume

/vol <0-100> — controls how loud your radio is to other people in earshot. Whoever's standing near you hears the radio playback at that volume.

  • 0 — silent. Nobody nearby hears it.
  • 50 — quiet. Audible if they're close.
  • 100 — speaker on full. Anyone within several metres can listen in.
Important

Volume defaults to 50 on every new login. Always re-set it (especially before a stealth scene).

Faction / department radios

LSPD, EMS, LSFD, and gang factions get their own protected channels. These don't use /sf — they're tied to your duty status:

  • /r message while on faction duty goes to the department radio automatically.
  • /d message (department) for some factions is a secondary cross-group channel.

Joining a faction unlocks its radio access automatically — no setup needed.

Etiquette

Radio etiquette matters more than you'd think:

  • Identify yourself once a session. "Unit 12 to dispatch, radio check" — every transmission, dispatch knows who's talking.
  • Brevity wins. Tactical comms during an active scene is "X is at Y, need backup." Not three paragraphs.
  • Don't double-key. Wait for the channel to clear before transmitting. Listen for two seconds first.
  • No OOC on faction radios. Civilian frequencies you can occasionally drop OOC; LSPD/EMS keep it tight.