Police, Fire & EMS

How the three emergency services factions work — joining, equipment, and what calls each handles.

LSPD, LSFD, and EMS are on-duty civic factions. They get state pay, gear, and authority that civilians don't — in exchange they answer the public call queue and play to a tighter rules-of-engagement bar than the rest of the server.

Joining

All three follow the same pipeline:

  1. Apply on the forum. Each faction has its own application thread; expect a personal-statement-style write-up plus your character's backstory.
  2. Pass the interview. A senior member runs a short OOC + IC interview to check fit and rules knowledge.
  3. Probationary period. First two weeks you're a recruit — limited duty actions, paired with a training officer.
  4. Tier promotion. As you log hours and complete scenes, your faction tier rises, unlocking gear and better pay.
Important

Application standards apply to your roleplay, not your hours. A 50-hour recruit with thoughtful scene-craft beats a 500-hour player whose RP is "shoot first, type later."

On duty vs off duty

Toggle with /duty at the appropriate locker room (each faction has one — Mission Row PD, Davis FD, Pillbox EMS).

  • On duty: Uniform, sidearm/equipment, faction radio, paychecks, faction commands.
  • Off duty: Civvies, no faction commands. Your character is off the clock — they don't pull a duty pistol because they happened to see a robbery.

LSPD — Law enforcement

Common duties: traffic stops, robbery response, investigations, warrants, standoffs, cell-time processing.

Equipment by tier:

  • Recruit / Officer: Sidearm, taser, cuffs, baton, body camera.
  • Sergeant+: Shotgun, carbine on request.
  • Detective / SWAT: Specialised equipment per role.

Useful commands: /cuff, /uncuff, /escort, /seat, /charges, /jail, /bolo, /alpr, /911.

LSFD — Fire & rescue

Fewer scenes than the others, but high-stakes when they happen — building fires, vehicle wrecks, hazardous materials.

Equipment: hose, fire axe, jaws-of-life, breathing apparatus, fire engine.

Useful commands: /extinguish, /cutdoor, /medkit (basic stabilisation only).

EMS — Medical response

Highest call volume of the three. Bandaging in the field, full revives at a hospital, ambulance transports.

Equipment: medical bag, defibrillator, oxygen, ambulance.

Useful commands: /heal (only when called for a scene, not a buff button), /revive, /transport, /death.

Note

EMS is not a free heal-button vending machine. If your character has a stubbed toe, you're not radioing the ambulance — go to a clinic, walk it off, or RP through it.

Inter-faction coordination

A serious scene (hostage, shootout, multi-vehicle wreck) usually needs all three — police secure, EMS treats, fire extracts. Use /r for in-faction radio, /d for cross-department comms once that channel is open.

Inter-faction respect is earned. Don't talk over each other on the public radio. If you're new and your radio etiquette is rough, listen for ten minutes before transmitting.