Police, Fire & EMS
How the three emergency services factions work — joining, equipment, and what calls each handles.
LSPD, LSFD, and EMS are on-duty civic factions. They get state pay, gear, and authority that civilians don't — in exchange they answer the public call queue and play to a tighter rules-of-engagement bar than the rest of the server.
Joining
All three follow the same pipeline:
- Apply on the forum. Each faction has its own application thread; expect a personal-statement-style write-up plus your character's backstory.
- Pass the interview. A senior member runs a short OOC + IC interview to check fit and rules knowledge.
- Probationary period. First two weeks you're a recruit — limited duty actions, paired with a training officer.
- Tier promotion. As you log hours and complete scenes, your faction tier rises, unlocking gear and better pay.
Application standards apply to your roleplay, not your hours. A 50-hour recruit with thoughtful scene-craft beats a 500-hour player whose RP is "shoot first, type later."
On duty vs off duty
Toggle with /duty at the appropriate locker room (each faction has one — Mission Row PD, Davis FD, Pillbox EMS).
- On duty: Uniform, sidearm/equipment, faction radio, paychecks, faction commands.
- Off duty: Civvies, no faction commands. Your character is off the clock — they don't pull a duty pistol because they happened to see a robbery.
LSPD — Law enforcement
Common duties: traffic stops, robbery response, investigations, warrants, standoffs, cell-time processing.
Equipment by tier:
- Recruit / Officer: Sidearm, taser, cuffs, baton, body camera.
- Sergeant+: Shotgun, carbine on request.
- Detective / SWAT: Specialised equipment per role.
Useful commands: /cuff, /uncuff, /escort, /seat, /charges, /jail, /bolo, /alpr, /911.
LSFD — Fire & rescue
Fewer scenes than the others, but high-stakes when they happen — building fires, vehicle wrecks, hazardous materials.
Equipment: hose, fire axe, jaws-of-life, breathing apparatus, fire engine.
Useful commands: /extinguish, /cutdoor, /medkit (basic stabilisation only).
EMS — Medical response
Highest call volume of the three. Bandaging in the field, full revives at a hospital, ambulance transports.
Equipment: medical bag, defibrillator, oxygen, ambulance.
Useful commands: /heal (only when called for a scene, not a buff button), /revive, /transport, /death.
EMS is not a free heal-button vending machine. If your character has a stubbed toe, you're not radioing the ambulance — go to a clinic, walk it off, or RP through it.
Inter-faction coordination
A serious scene (hostage, shootout, multi-vehicle wreck) usually needs all three — police secure, EMS treats, fire extracts. Use /r for in-faction radio, /d for cross-department comms once that channel is open.
Inter-faction respect is earned. Don't talk over each other on the public radio. If you're new and your radio etiquette is rough, listen for ten minutes before transmitting.