Selling: player-to-player only.
There are no NPC drug fences on Roleplay Project. Every gram you produce must be sold to another character, face to face, within 15 metres. The /sell transaction is atomic, cash and grams either both move or neither does, and every sale is logged for the audit trail. This page is the rulebook for the trade itself.
Making a sale
/sell <target> <itemType> <grams> <price>
Stand within 15 metres of your buyer. Run /sell 42 cocaine_packaged 5 600 to sell 5 grams of cocaine to player ID 42 for $600. The buyer is prompted to accept; if they accept and have the cash, the transaction completes.
The system runs the trade as an atomic operation:
- Verify buyer is within 15m, has cash, seller has the grams.
- Deduct the cash from the buyer.
- Credit the cash to the seller.
- Portion the exact grams off the seller's bag.
- Add the bag to the buyer's inventory.
- Write a row to
drug_p2p_salesfor the audit log.
If any step fails (buyer's inventory is full, seller dies mid-trade, etc.), the cash is automatically refunded and the grams stay where they were. No half-completed trades.
Weigh and bag first
Most sales are off a portion of a larger bag, not the whole thing. Use /weigh (need scale) to read the bag, then /bag cocaine_packaged 5 to portion 5 grams off into a separate bag. Then sell the portioned bag with /sell.
The buyer tests before they accept
Smart buyers /testdrug on the bag while it's still in your possession (you offer it for inspection in roleplay). If the bag's been cut or is low quality, expect the price to drop or the deal to die. See Cutting & Purity.
Your trade history, /relationships
The last 20 partners you've traded with
/relationships lists the last 20 unique characters you've sold to or bought from, with totals and most-recent timestamps. It's your customer book, your supplier book, and the only persistent memory of who's actually moved product with you.
The data lives in drug_p2p_sales, visible to admins for investigation, visible to you via this command, invisible to anyone else.
Reputation is the whole game
A dealer who keeps quality high and never burns a customer gets repeat business at premium prices. A dealer who cuts heavily and sells fentanyl-laced heroin gets one good week, a body count, and then nobody buys from them again. /relationships is the receipt, treat it accordingly.
What the police can see
Possession charges scale with grams
CustodialLSPD/SAHP can search you on reasonable suspicion. Carrying any quantity of a controlled substance is possession. Carrying over a (per-drug) intent-to-supply threshold, typically 10g for powders, escalates the MDC charge sheet significantly. Carrying actual production gear (drying rack, cure jar, syringes-with-product) is its own offence.
Sale records are admin-visible
The drug_p2p_sales log is not public, but it is visible to admins for investigation purposes. If an admin is investigating a poisoning or a complaint, your trade history is on the table. Don't sell what you'd be embarrassed to have logged.
Roleplay the trade
FailRP riskThe mechanics let you stand on a busy corner and /sell to ten strangers in a row. The rules don't. Selling to strangers without backstory, dropping drugs in public, ignoring cops walking past you mid-trade, all routes to a failRP ticket. Move it indoors, keep it quiet, build the customer relationship before the trade.