Edibles: butter, then brownies.
Two-step bake from dried cannabis to a tray of brownies. Edibles have no addiction profile and no overdose ceiling, the safest consumable in the entire drug catalogue. The trade-off is a slow ramp-up and a long, dialled-back effect curve; not what you reach for if you want intensity.
Make cannabis butter
/makebutter, 4× dried + 1 butter → 1× cannabis butter
MinigameBuy butter from any general store. Hold 4× weed_dried plus the butter and run /makebutter. A stir-rhythm minigame opens, 18-second deadline, 10 successful stirs to hit a clean score.
Butter quality = average dried quality minus the minigame penalty (same curve as kief: clean run keeps quality; mid-tier score drops 1 tier; sub-0.5 drops 2).
Bake the brownies
/bakeedible, butter + flour + eggs → 6× brownies
MinigameHold 1× cannabis_butter, 1× flour, 1× eggs. Run /bakeedible. Oven-timing minigame, 20-second deadline, 10 successful timings. Burn the bake and the brownies drop a quality tier.
Output: 6× weed_brownies per batch. Quality is capped by the butter quality minus the bake penalty.
What edibles do
Cannot overdose, no addiction, no withdrawal
SafeFrom the catalogue: addiction tier none, tolerance-per-dose 0, lethal dose baseline 9999 (effectively unreachable). Eat as many as you want, on as many consecutive days as you want, the only thing you lose is your inventory of brownies.
Test the batch before eating it
/testdrug weed_brownies marquis_kit reveals the quality tier. Good batches give the full HP heal and intensity; trash batches barely do anything. If you're selling, expect buyers to test.
Why anyone bothers
The other consumables let you push intensity and risk death. Edibles trade intensity for safety and discretion: no syringe, no rolling papers, no visible inhale. A character who wants to stay high without looking like they're using has a reason to keep brownies in their fridge.