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Psilocybin mushrooms: a six-stage lifecycle.

Mushrooms are command-driven from start to finish, every transition is something you actively trigger. The full pipeline is sterilise → inoculate → colonise (1 hour wait) → mist (recurring) → harvest (up to 3 flushes per cake) → dry. End-to-end: roughly 3 to 4 hours for the first flush; the second and third roll in over the following hours. No addiction, no overdose, $55/g baseline.

6 commands 3–4h to first flush No addiction
All six steps

The lifecycle

M

One command per transition

1
Sterilise, /sterilizejar

Hold 1× grain_jar. Heat minigame, hold inside a temperature window. 18-second deadline, 12 successful holds. Output: 1× substrate_sterile stamped with your minigame score.

MinigameHeat
2
Inoculate, /inoculate

Hold 1× substrate_sterile + 1× spore_syringe. Inject minigame, syringe aim, 10-second deadline, 6 hits. Output: 1× substrate_inoculated. If the spore syringe is branded, the strain metadata follows the cake all the way to harvest.

MinigameInject
3
Colonise, wait then /checkcake

Walk away for 60 minutes. Come back and run /checkcake. If the timer has elapsed, you get 1× mushroom_cake, ready for fruiting.

Passive 60 min
4
Maintain, /mistcake

Re-mist the cake every 5 minutes or so (the command is debounced to 5-minute intervals). Mist doesn't produce anything, it just keeps the contamination risk down. In the current implementation, contamination is a Phase-6 hook; for now /mistcake is good roleplay practice and future-proofs against the risk going live.

Every 5 min
5
Harvest flushes, /harvestflush

Once the cake is ready, /harvestflush picks one flush of fresh mushrooms. ~12 fresh mushrooms per flush, 3 flushes per cake, that's a cap of 36 fresh per cake. Flushes regenerate roughly every 3 hours.

3× per cake
6
Dry, /drymushrooms

Fresh mushrooms can't be sold or consumed. /drymushrooms starts a 30-minute passive dry. Final output: ~5× shrooms_dried per harvest unit. Quality tier is preserved.

Passive 30 min
Money

Output & pricing

M2

One cake, three flushes, roughly 180× dried

If each flush gives 12 fresh and each fresh dries to ~5 dried, one cake yields about 180× shrooms_dried across the full 3-flush cycle. At $55/g baseline, that's a four-figure return per cake at premium quality, assuming you can move the volume.

Mushrooms have no addiction tier, so repeat consumers don't build tolerance, good for steady customer relationships. The trade-off is the long pipeline: you can't bang out a 1-hour batch the way you can with meth.