Cannabis cultivation, end to end.
The full grow-room pipeline: place a hydroponic setup in your property, plant a seed, water it on a 10-minute tick, harvest in roughly an hour, trim it down, dry it on a rack for between 30 and 90 minutes, then cure it in a sealed jar for two hours to bump it one quality tier. Every step propagates quality forward, and the cure is the only step that can improve what came in.
Place a grow setup
Buy a setup from GreenThumb, small, medium or large
Indoors onlyOrder from the GreenThumb in-game website. The three sizes are small (2 plant slots), medium (4 slots), and large (6 slots). Larger setups cost more up front but pay back faster, you water everything in one command.
You can only have one setup per property dimension. If you live with someone, only one of you can run grows in that property.
| Setup | Slots | Best for |
|---|---|---|
| grow_setup_small | 2 | First-time solo grower |
| grow_setup_medium | 4 | Steady personal supply |
| grow_setup_large | 6 | Selling weight |
Place it, plant it, water it
Place the setup inside your property
Stand where you want it. /placesetup small, /placesetup medium, or /placesetup large. The setup appears at your feet. To move it, /pickupsetup first.
Plant a cannabis seed
Hold a weed_seed and run /plantseed. The seed is consumed and a plant appears in the next empty slot. Seeds carry strain metadata, THC %, indica/sativa/hybrid, flavour, effect, that follow the plant all the way through to the final package. Generic seeds (no strain) generate a random strain on plant.
Water on a 10-minute tick
/waterplants while standing in the setup. Water level resets to 100. It degrades 5 points every 10 minutes. Below 30, quality drops 3 points per tick. Above 30, you're fine.
Holding grow_nutrients when you water adds +1 quality per tick on top, the difference between medium and good weed at harvest.
The growth cycle (~60 min)
Three stages: seedling → vegetative → flowering
Passive timerThe plant transitions automatically. Walk away, do something else, come back.
| Stage | Duration | What you're doing |
|---|---|---|
| Seedling | 15 min | Keep it watered. That's it. |
| Vegetative | 20 min | Water + nutrients tick up quality. |
| Flowering | 25 min | Last 25 min, nutrient cost matters most here. |
| Ready | - | Harvest available. |
Quality baseline is 50 on a 0–100 scale. The ceiling at harvest determines the maximum quality tier downstream products can ever reach, bad weed will never make premium hash.
Failure modes
Plant diesThree ways to lose a plant:
- Dimension reset, if the property is force-reloaded, plants are lost. Rare but it happens during server maintenance.
- Bone-dry for too long, long enough without water and quality bottoms out to trash. Plant doesn't die, but the harvest is worthless.
- Inventory full at harvest,
/harvestfails if you have no bag space. Drop something first.
Harvest, trim, dry, cure
Harvest: /harvest <plantId>
Get the plant ID from the setup interaction prompt. Output scales with the plant's final quality:
| Plant quality | Wet buds |
|---|---|
| 80–100 (good) | 4× wet_buds |
| 50–79 (medium) | 3× wet_buds |
| 0–49 (poor) | 2× wet_buds |
The strain's yield multiplier (set on the seed) is applied on top, a 0.8× strain on a 4-bud plant gives 3 buds.
Trim: /trimweed [leafCount=25]
MinigameA scissor-snip minigame. Default 25 leaves; you have 3 seconds per leaf + 30 seconds of buffer. Your score becomes the trimmed-bud quality, but capped by the plant's quality ceiling.
| Score | Output quality |
|---|---|
| 0.90+ | Good (capped by plant) |
| 0.75–0.89 | Good |
| 0.50–0.74 | Medium |
| Below 0.50 | Bad |
Dry: /dryweed then /checkdry
30–90 minYou need a drying_rack. /dryweed hangs trimmed buds on it. /checkdry tells you the time remaining or pulls the dried product off.
| Time elapsed | Result |
|---|---|
| Under 30 min | Not ready, quality is rejected, rack still holds the batch |
| 30–90 min | Optimal. Quality preserved. |
| Over 90 min | Over-dried, quality drops 1 tier |
The rack is reusable; /checkdry gives back an empty rack along with your weed_dried.
Cure: /curejar then /openjar
2 hoursThe only step that upgrades quality. Seal weed_dried in a cure_jar with /curejar. Wait 120 minutes real time. Open with /openjar to get weed_packaged, one tier higher (capped at premium).
Open early and you forfeit the upgrade. Open at 1h59m and you'll be kicking yourself. Set a timer.
Strain metadata
Seeds can carry a named strain
Branded seeds attach metadata that propagates all the way to the bag a customer eventually buys: strain name (e.g. Northern Lights), type (indica/sativa/hybrid), THC %, flavour notes, effect notes, and a yield multiplier. Buyers can /testdrug to read this off the bag.
Generic weed_seed items roll a random strain at plant time. Named seeds come from breeders, a small player-driven economy around itself.