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Your phone, and how to talk to people.

Press M to open your iFruit. From there you can call, text, post on Bleeter, check your bank, trade stocks, hail a Ryde, read email, take photos, set alarms. This page also covers the chat command family: how to speak, whisper, shout, act, narrate, and message.

14+ apps 17 cell towers 5 chat ranges
Step 1

Getting a phone

P1

$200 handset + monthly contract

Buy a phone at Byte Tech for $200. You also need a monthly contract from one of three carriers (LS Mobile, Maze Mobile, iFruit Mobile). Billing runs every 24 server hours; if your bank can't cover it, your service is suspended and calls fail until you top up.

PlanMonthlyData
Basic$302 GB
Standard$5010 GB
Premium$80Unlimited

Press M to open / close the phone. While the phone is open, you're frozen; combat or vehicle exit snaps it shut. You can only have one phone UI open at a time (computer takes precedence).

Step 2

Calls and SMS

C1

Make a call

Open phone, tap Contacts or Keypad, dial, hit Call. Or just /call 555-0123 from anywhere. Recipient sees who's calling and accepts or rejects. Hang up with H or /h. Calls are free between players.

Voice carries through their speaker as if you're in the same room. Toggle loudspeaker mode to broadcast to nearby players too. Group calls aren't supported, just 1-to-1.

Don't-answer-window is ~30 seconds, then call routes to voicemail. Voicemail is a text up to 500 characters that lands in their messages as "[Voicemail]".

C2

Send a text

Either open Messages in the phone UI, or use /sms target message. Target can be a contact name (/sms John Where are you?) or a number (/sms 555-0123 Hey). SMS is free. Messages persist if the recipient is offline; they'll see them next login.

C3

Dial 911 in an emergency

/call 911 or dial it on the keypad. The system asks for your location and the nature of the emergency. Once you answer both, your report goes to every on-duty cop and EMT. You get an SMS back with the responder's name once they accept.

Step 3

Built-in apps

A1

The home screen

AppWhat it does
MessagesSMS, voicemails
Phone / KeypadMake calls, call logs
ContactsSaved phonebook with custom names
BleeterIn-game social media (see below)
BankingBalance check, transfers, bill pay
Stocks25-stock market, buy/sell/portfolio
EmailJob offers, system notifications, payslips
Camera + GalleryTake photos, view, delete
NotesPlain notepad for IC reminders
Clock / AlarmsSet alarms, world clock
RydeRequest rides or drive (see Vehicles)
MedicalHealth status, prescriptions, refills
NewsWeazel News feed (read-only)
SettingsWiFi, PIN, Do Not Disturb, theme
Step 4

Bleeter

B1

The city's social media

Open the Bleeter app. First time, set up a public handle. From there you can post short "bleeets", follow players, like and rebleet posts, reply to threads, and DM. Bleeter also lives at bleeter.roleplayproject.net if you want to read it from outside the game.

Optional

Burner phones

BU1

$200, no contract, random number

Buy at Byte Tech. No monthly fee. Calls / texts from a burner show its random number, not your main one. You can carry multiple burners and toggle between them with M.

Used for off-books communication: criminal deals, gang business, anonymous tips. No backup: if you lose a burner or die, those messages and contacts are gone.

Coverage

Signal and WiFi

SI1

17 cell towers, some dead zones in the desert

Coverage:

  • Downtown / Vinewood: full
  • Suburbs and beaches: good
  • Sandy Shores / Grapeseed: decent
  • Paleto Bay: limited
  • Remote wilderness: dead zones, calls fail, SMS queues

The phone shows signal bars. Zero bars = no service. SMS sent in a dead zone queues server-side and delivers when you get signal.

If you own a property, buy a WiFi router ($150 hardware + $40/month service) and set it up. Anyone connected to your network has full service inside roughly a 2-block radius, even in a dead zone.

Talking

Speech commands

SP1

Three volumes, three ranges

CommandRangeWhat it does
Just type (no slash)20mNormal speech, "CharName says: ..."
/low message5mWhisper. Light gray text. Easy to overhear if someone's close.
/shout message40mYell. Auto-adds an exclamation if you forget.
Acting

Roleplay emotes

RP1

Describe what you're doing

CommandRangeExample output
/me lights a cigarette20m* CharName lights a cigarette
/amy hands shake20m* CharName's hands shake
/melow leans in5mClose-range version of /me
/melong throws hands up30mLong-range version of /me
/do door is ajar20m* The door is ajar ((CharName))

/me shows the action above your head for 8 seconds plus in chat. /do describes the scene from the narrator's view: use it for environmental details that need to be established (the door is unlocked, the air smells of gasoline, etc.).

Out of character

OOC and DMs

O1

Stay in character. When you can't, use these.

CommandWhat it does
/b messageLocal OOC at 20m, "(( CharName: ... ))". Blocked in event zones.
/pm playerId messagePrivate OOC message to another online player. Different from SMS; doesn't go through phones.
/avoid playerId reasonAdd someone to your block list. They won't appear in your proximity chat.
/scenelimit textBroadcast an OOC boundary for the scene (e.g., "no romance, only violence"). Max 240 chars.
/panic reasonEmergency admin alert. Freezes you in place. 2x confirmation required.
/safewordUrgent stop. Shorter cooldown than /panic.

Read the server rules for when OOC chatter is allowed and when it isn't.