Your phone, and how to talk to people.
Press M to open your iFruit. From there you can call, text, post on Bleeter, check your bank, trade stocks, hail a Ryde, read email, take photos, set alarms. This page also covers the chat command family: how to speak, whisper, shout, act, narrate, and message.
Getting a phone
$200 handset + monthly contract
Buy a phone at Byte Tech for $200. You also need a monthly contract from one of three carriers (LS Mobile, Maze Mobile, iFruit Mobile). Billing runs every 24 server hours; if your bank can't cover it, your service is suspended and calls fail until you top up.
| Plan | Monthly | Data |
|---|---|---|
| Basic | $30 | 2 GB |
| Standard | $50 | 10 GB |
| Premium | $80 | Unlimited |
Press M to open / close the phone. While the phone is open, you're frozen; combat or vehicle exit snaps it shut. You can only have one phone UI open at a time (computer takes precedence).
Calls and SMS
Make a call
Open phone, tap Contacts or Keypad, dial, hit Call. Or just /call 555-0123 from anywhere. Recipient sees who's calling and accepts or rejects. Hang up with H or /h. Calls are free between players.
Voice carries through their speaker as if you're in the same room. Toggle loudspeaker mode to broadcast to nearby players too. Group calls aren't supported, just 1-to-1.
Don't-answer-window is ~30 seconds, then call routes to voicemail. Voicemail is a text up to 500 characters that lands in their messages as "[Voicemail]".
Send a text
Either open Messages in the phone UI, or use /sms target message. Target can be a contact name (/sms John Where are you?) or a number (/sms 555-0123 Hey). SMS is free. Messages persist if the recipient is offline; they'll see them next login.
Dial 911 in an emergency
/call 911 or dial it on the keypad. The system asks for your location and the nature of the emergency. Once you answer both, your report goes to every on-duty cop and EMT. You get an SMS back with the responder's name once they accept.
Built-in apps
The home screen
| App | What it does |
|---|---|
| Messages | SMS, voicemails |
| Phone / Keypad | Make calls, call logs |
| Contacts | Saved phonebook with custom names |
| Bleeter | In-game social media (see below) |
| Banking | Balance check, transfers, bill pay |
| Stocks | 25-stock market, buy/sell/portfolio |
| Job offers, system notifications, payslips | |
| Camera + Gallery | Take photos, view, delete |
| Notes | Plain notepad for IC reminders |
| Clock / Alarms | Set alarms, world clock |
| Ryde | Request rides or drive (see Vehicles) |
| Medical | Health status, prescriptions, refills |
| News | Weazel News feed (read-only) |
| Settings | WiFi, PIN, Do Not Disturb, theme |
Bleeter
The city's social media
Open the Bleeter app. First time, set up a public handle. From there you can post short "bleeets", follow players, like and rebleet posts, reply to threads, and DM. Bleeter also lives at bleeter.roleplayproject.net if you want to read it from outside the game.
Burner phones
$200, no contract, random number
Buy at Byte Tech. No monthly fee. Calls / texts from a burner show its random number, not your main one. You can carry multiple burners and toggle between them with M.
Used for off-books communication: criminal deals, gang business, anonymous tips. No backup: if you lose a burner or die, those messages and contacts are gone.
Signal and WiFi
17 cell towers, some dead zones in the desert
Coverage:
- Downtown / Vinewood: full
- Suburbs and beaches: good
- Sandy Shores / Grapeseed: decent
- Paleto Bay: limited
- Remote wilderness: dead zones, calls fail, SMS queues
The phone shows signal bars. Zero bars = no service. SMS sent in a dead zone queues server-side and delivers when you get signal.
If you own a property, buy a WiFi router ($150 hardware + $40/month service) and set it up. Anyone connected to your network has full service inside roughly a 2-block radius, even in a dead zone.
Speech commands
Three volumes, three ranges
| Command | Range | What it does |
|---|---|---|
| Just type (no slash) | 20m | Normal speech, "CharName says: ..." |
/low message | 5m | Whisper. Light gray text. Easy to overhear if someone's close. |
/shout message | 40m | Yell. Auto-adds an exclamation if you forget. |
Roleplay emotes
Describe what you're doing
| Command | Range | Example output |
|---|---|---|
/me lights a cigarette | 20m | * CharName lights a cigarette |
/amy hands shake | 20m | * CharName's hands shake |
/melow leans in | 5m | Close-range version of /me |
/melong throws hands up | 30m | Long-range version of /me |
/do door is ajar | 20m | * The door is ajar ((CharName)) |
/me shows the action above your head for 8 seconds plus in chat. /do describes the scene from the narrator's view: use it for environmental details that need to be established (the door is unlocked, the air smells of gasoline, etc.).
OOC and DMs
Stay in character. When you can't, use these.
| Command | What it does |
|---|---|
/b message | Local OOC at 20m, "(( CharName: ... ))". Blocked in event zones. |
/pm playerId message | Private OOC message to another online player. Different from SMS; doesn't go through phones. |
/avoid playerId reason | Add someone to your block list. They won't appear in your proximity chat. |
/scenelimit text | Broadcast an OOC boundary for the scene (e.g., "no romance, only violence"). Max 240 chars. |
/panic reason | Emergency admin alert. Freezes you in place. 2x confirmation required. |
/safeword | Urgent stop. Shorter cooldown than /panic. |
Read the server rules for when OOC chatter is allowed and when it isn't.